Android Camera Tutorial Part 1

These are the following two ways , in which you can use camera in your application
  1. Using existing android camera application in our application
  2. Directly using Camera API provided by android in our application

     PART 1

    Using existing android camera application in our application

    You will use MediaStore.ACTION_IMAGE_CAPTURE to launch an existing camera application installed on your phone. Its syntax is given below
    Intent intent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE);
    Apart from the above , there are other availaible Intents provided by MediaStore. They are listed as follows
    Sr.NoIntent type and description
    1ACTION_IMAGE_CAPTURE_SECURE
    It returns the image captured from the camera , when the device is secured
    2ACTION_VIDEO_CAPTURE
    It calls the existing video application in android to capture video
    3EXTRA_SCREEN_ORIENTATION
    It is used to set the orientation of the screen to vertical or landscape
    4EXTRA_FULL_SCREEN
    It is used to control the user interface of the ViewImage
    5INTENT_ACTION_VIDEO_CAMERA
    This intent is used to launch the camea in the video mode
    6EXTRA_SIZE_LIMIT
    It is used to specify the size limit of video or image capture size










    Now you will use the function startActivityForResult() to launch this activity and wait for its result. Its syntax is given below
    startActivityForResult(intent,0)
    This method has been defined in the activity class. We are calling it from main activity. There are methods defined in the activity class that does the same job , but used when you are not calling from the activity but from somewhere else. They are listed below


    Sr.NoActivity function description
    1startActivityForResult(Intent intent, int requestCode, Bundle options)
    It starts an activity , but can take extra bundle of options with it
    2startActivityFromChild(Activity child, Intent intent, int requestCode)
    It launch the activity when your activity is child of any other activity
    3startActivityFromChild(Activity child, Intent intent, int requestCode, Bundle options)
    It work same as above , but it can take extra values in the shape of bundle with it
    4startActivityFromFragment(Fragment fragment, Intent intent, int requestCode)
    It launches activity from the fragment you are currently inside
    5startActivityFromFragment(Fragment fragment, Intent intent, int requestCode, Bundle options)
    It not only launches the activity from the fragment , but can take extra values with it


    No matter which function you used to launch the activity , they all return the result. The result can be obtained by overriding the function onActivityResult.

    Example

    Here is an example that shows how to launch the exisitng camera application to capture an image and display the result in the form of bitmap
    To experiment with this example , you need to run this on an actual device on which camera is supported.
    StepsDescription
    1You will use Eclipse IDE to create an Android application and name it as Camera under a package com.example.camera. While creating this project, make sure you Target SDK and Compile With at the latest version of Android SDK to use higher levels of APIs.
    2Modify src/MainActivity.java file to add intent code to launch the activity and result method to recieve the output.
    3Modify layout XML file res/layout/activity_main.xml add any GUI component if required. Here we add only imageView and a textView.
    4Modify res/values/strings.xml to define required constant values
    5Run the application and choose a running android device and install the application on it and verify the results.
    Following is the content of the modified main activity file src/com.example.camera/MainActivity.java.
    package com.example.camera;
    
    
    import android.os.Bundle;
    import android.app.Activity;
    import android.content.Intent;
    import android.graphics.Bitmap;
    import android.view.Menu;
    import android.view.View;
    import android.view.View.OnClickListener;
    import android.widget.ImageView;
    
    public class MainActivity extends Activity {
    
    ImageView imgFavorite;
    
       @Override
       protected void onCreate(Bundle savedInstanceState) {
          super.onCreate(savedInstanceState);
          setContentView(R.layout.activity_main);
          imgFavorite = (ImageView)findViewById(R.id.imageView1);
          imgFavorite.setOnClickListener(new OnClickListener() {
             @Override
             public void onClick(View v) {
                open();
             }
          });
       }
       public void open(){
          Intent intent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE);
          startActivityForResult(intent, 0);
       }
    
       @Override
       protected void onActivityResult(int requestCode, int resultCode, Intent data) {
          // TODO Auto-generated method stub
          super.onActivityResult(requestCode, resultCode, data);
          Bitmap bp = (Bitmap) data.getExtras().get("data");
          imgFavorite.setImageBitmap(bp);
       }
       @Override
       public boolean onCreateOptionsMenu(Menu menu) {
          // Inflate the menu; this adds items to the action bar if it is present.
          getMenuInflater().inflate(R.menu.main, menu);
          return true;
       }
    }
    
    Following will be the content of res/layout/activity_main.xml file:
    
    <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
       xmlns:tools="http://schemas.android.com/tools"
       android:layout_width="match_parent"
       android:layout_height="match_parent"
       android:paddingBottom="@dimen/activity_vertical_margin"
       android:paddingLeft="@dimen/activity_horizontal_margin"
       android:paddingRight="@dimen/activity_horizontal_margin"
       android:paddingTop="@dimen/activity_vertical_margin"
       tools:context=".MainActivity"> 
    
       <ImageView
       android:id="@+id/imageView1"
       android:layout_width="match_parent"
       android:layout_height="match_parent"
       android:layout_marginLeft="34dp"
       android:layout_marginTop="36dp"
       android:contentDescription="@string/hello_world"
       android:src="@drawable/ic_launcher" />
    
       <TextView
       android:id="@+id/textView1"
       android:layout_width="wrap_content"
       android:layout_height="wrap_content"
       android:layout_alignParentTop="true"
       android:layout_alignRight="@+id/imageView1"
       android:text="@string/tap"
       android:textAppearance="?android:attr/textAppearanceLarge" />
    
    </RelativeLayout>
    
    Following will be the content of res/values/strings.xml to define one new constants
    <?xml version="1.0" encoding="utf-8"?>
    <resources>
       <string name="app_name">Camera</string>
       <string name="action_settings">Settings</string>
       <string name="hello_world">Hello world!</string>
       <string name="tap">Tap the image to open the camera!!</string>
    </resources>
    Following is the default content of AndroidManifest.xml:
    <?xml version="1.0" encoding="utf-8"?>
    <manifest xmlns:android="http://schemas.android.com/apk/res/android"
       package="com.example.camera"
       android:versionCode="1"
       android:versionName="1.0" >
    
       <uses-sdk
          android:minSdkVersion="8"
          android:targetSdkVersion="17" />
    
       <application
          android:allowBackup="true"
          android:icon="@drawable/ic_launcher"
          android:label="@string/app_name"
          android:theme="@style/AppTheme" >
             <activity
                android:name="com.example.camera.MainActivity"
                android:label="@string/app_name" >
                <intent-filter>
                   <action android:name="android.intent.action.MAIN" />
    
                   <category android:name="android.intent.category.LAUNCHER" />
                </intent-filter>
            </activity>
       </application>
    
    </manifest>
    Let's try to run your Camera application. I assume you have connected your actual Android Mobile device with your computer. To run the app from Eclipse, open one of your project's activity files and click Run Eclipse Run Icon icon from the toolbar. Before starting your application, Eclipse will display following window to select an option where you want to run your Android application




Comments