These are the following two ways , in which you can use camera in your application
- Using existing android camera application in our application
- Directly using Camera API provided by android in our application
PART 1
Using existing android camera application in our application
You will use MediaStore.ACTION_IMAGE_CAPTURE to launch an existing camera application installed on your phone. Its syntax is given below
Intent intent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE);
Apart from the above , there are other availaible Intents provided by MediaStore. They are listed as follows
Sr.No Intent type and description 1 ACTION_IMAGE_CAPTURE_SECURE
It returns the image captured from the camera , when the device is secured2 ACTION_VIDEO_CAPTURE
It calls the existing video application in android to capture video3 EXTRA_SCREEN_ORIENTATION
It is used to set the orientation of the screen to vertical or landscape4 EXTRA_FULL_SCREEN
It is used to control the user interface of the ViewImage5 INTENT_ACTION_VIDEO_CAMERA
This intent is used to launch the camea in the video mode6 EXTRA_SIZE_LIMIT
It is used to specify the size limit of video or image capture size
Now you will use the function startActivityForResult() to launch this activity and wait for its result. Its syntax is given below
startActivityForResult(intent,0)
This method has been defined in the activity class. We are calling it from main activity. There are methods defined in the activity class that does the same job , but used when you are not calling from the activity but from somewhere else. They are listed below
Sr.No Activity function description 1 startActivityForResult(Intent intent, int requestCode, Bundle options)
It starts an activity , but can take extra bundle of options with it2 startActivityFromChild(Activity child, Intent intent, int requestCode)
It launch the activity when your activity is child of any other activity3 startActivityFromChild(Activity child, Intent intent, int requestCode, Bundle options)
It work same as above , but it can take extra values in the shape of bundle with it4 startActivityFromFragment(Fragment fragment, Intent intent, int requestCode)
It launches activity from the fragment you are currently inside5 startActivityFromFragment(Fragment fragment, Intent intent, int requestCode, Bundle options)
It not only launches the activity from the fragment , but can take extra values with it
No matter which function you used to launch the activity , they all return the result. The result can be obtained by overriding the function onActivityResult.
Example
Here is an example that shows how to launch the exisitng camera application to capture an image and display the result in the form of bitmap
To experiment with this example , you need to run this on an actual device on which camera is supported.
Steps Description 1 You will use Eclipse IDE to create an Android application and name it as Camera under a package com.example.camera. While creating this project, make sure you Target SDK and Compile With at the latest version of Android SDK to use higher levels of APIs. 2 Modify src/MainActivity.java file to add intent code to launch the activity and result method to recieve the output. 3 Modify layout XML file res/layout/activity_main.xml add any GUI component if required. Here we add only imageView and a textView. 4 Modify res/values/strings.xml to define required constant values 5 Run the application and choose a running android device and install the application on it and verify the results.
package com.example.camera; import android.os.Bundle; import android.app.Activity; import android.content.Intent; import android.graphics.Bitmap; import android.view.Menu; import android.view.View; import android.view.View.OnClickListener; import android.widget.ImageView; public class MainActivity extends Activity { ImageView imgFavorite; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); imgFavorite = (ImageView)findViewById(R.id.imageView1); imgFavorite.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { open(); } }); } public void open(){ Intent intent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE); startActivityForResult(intent, 0); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { // TODO Auto-generated method stub super.onActivityResult(requestCode, resultCode, data); Bitmap bp = (Bitmap) data.getExtras().get("data"); imgFavorite.setImageBitmap(bp); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } }
Following will be the content of res/layout/activity_main.xml file:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context=".MainActivity"> <ImageView android:id="@+id/imageView1" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_marginLeft="34dp" android:layout_marginTop="36dp" android:contentDescription="@string/hello_world" android:src="@drawable/ic_launcher" /> <TextView android:id="@+id/textView1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_alignRight="@+id/imageView1" android:text="@string/tap" android:textAppearance="?android:attr/textAppearanceLarge" /> </RelativeLayout>
Following will be the content of res/values/strings.xml to define one new constants
<?xml version="1.0" encoding="utf-8"?> <resources> <string name="app_name">Camera</string> <string name="action_settings">Settings</string> <string name="hello_world">Hello world!</string> <string name="tap">Tap the image to open the camera!!</string> </resources>
Following is the default content of AndroidManifest.xml:
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.camera" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="17" /> <application android:allowBackup="true" android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name="com.example.camera.MainActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your Camera application. I assume you have connected your actual Android Mobile device with your computer. To run the app from Eclipse, open one of your project's activity files and click Run icon from the toolbar. Before starting your application, Eclipse will display following window to select an option where you want to run your Android application
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